December 16, 2016

Unreal Explosion Test

Just a quick vfx dev post explaining this effect I made a few months ago:

I first rendered out a fluid simulation from maya onto photoshop (with separate color channels for variance), made my grey-packs in after effects, then set those up in blueprint and did the rest of the fine-tuning inside of cascade.

Definitely a steeper learning curve than just painting flipbooks by hand in photoshop but after you get the hang of it it's definitely quicker and great for naturalistic effects.


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